Unity 8
testutil.cpp
1 /*
2  * Copyright (C) 2012, 2013, 2014 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 
18 #include "testutil.h"
19 
20 #include <qpa/qwindowsysteminterface.h>
21 #include <QtGui/QGuiApplication>
22 #include <QQuickView>
23 #include <private/qquickbehavior_p.h>
24 #include <private/qquickanimation_p.h>
25 
26 // UbuntuGestures lib
27 #include <UbuntuGestures/ubuntugesturesglobal.h>
28 #include <UbuntuGestures/private/touchregistry_p.h>
29 #include <UbuntuGestures/private/timer_p.h>
30 
31 UG_USE_NAMESPACE
32 
33 TestUtil::TestUtil(QObject *parent)
34  : QObject(parent)
35  , m_targetWindow(0)
36  , m_touchDevice(0)
37  , m_putFakeTimerFactoryInTouchRegistry(false)
38 {
39 }
40 
41 TestUtil::~TestUtil()
42 {
43 }
44 
45 bool
46 TestUtil::isInstanceOf(QObject *obj, QString name)
47 {
48  if (!obj) return false;
49  bool result = obj->inherits(name.toUtf8());
50  if (!result) {
51  const QMetaObject *metaObject = obj->metaObject();
52  while (!result && metaObject) {
53  const QString className = metaObject->className();
54  QString qmlName = className.left(className.indexOf("_QMLTYPE_"));
55  result = qmlName == name;
56  // test for known namespaces
57  if (!result) {
58  // remove UbuntuGestures and UbuntuToolkit namespace
59  qmlName = qmlName.remove(QString("UbuntuGestures::"));
60  result = qmlName == name;
61  }
62  if (!result) {
63  qmlName = qmlName.remove(QString("UbuntuToolkit::"));
64  result = qmlName == name;
65  }
66  metaObject = metaObject->superClass();
67  }
68  }
69  return result;
70 }
71 
72 void
73 TestUtil::waitForBehaviors(QObject *obj)
74 {
75  if (!obj) return;
76 
77  Q_FOREACH(auto c, obj->children()) {
78  if (auto *b = dynamic_cast<QQuickBehavior*>(c)) {
79  if (b->animation()) {
80  QTRY_COMPARE(b->animation()->isRunning(), false);
81  }
82  }
83  waitForBehaviors(c);
84  }
85 }
86 
87 TouchEventSequenceWrapper *TestUtil::touchEvent(QQuickItem *item)
88 {
89  ensureTargetWindow();
90  ensureTouchDevice();
91 
92  // Tests can be *very* slow to run and we don't want things timing out because
93  // of that. So give it fake timers to use (they will never time out)
94  if (!m_putFakeTimerFactoryInTouchRegistry) {
95  TouchRegistry::instance()->setTimerFactory(new FakeTimerFactory);
96  m_putFakeTimerFactoryInTouchRegistry = true;
97  }
98 
99  return new TouchEventSequenceWrapper(
100  QTest::touchEvent(m_targetWindow, m_touchDevice, /* autoCommit */ false), item);
101 }
102 
103 void TestUtil::ensureTargetWindow()
104 {
105  if (!m_targetWindow && !QGuiApplication::topLevelWindows().isEmpty())
106  m_targetWindow = QGuiApplication::topLevelWindows().at(0);
107 }
108 
109 void TestUtil::ensureTouchDevice()
110 {
111  if (!m_touchDevice) {
112  m_touchDevice = new QTouchDevice;
113  m_touchDevice->setType(QTouchDevice::TouchScreen);
114  QWindowSystemInterface::registerTouchDevice(m_touchDevice);
115  }
116 }