PlanetMaterial.qml Example File

planets-qml/PlanetMaterial.qml
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 import Qt3D.Core 2.0
 import Qt3D.Render 2.0
 import QtQuick 2.1

 Material {
     id: root
     property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0)
     property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0)
     property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
     property real shininess: 150.0
     property string diffuseMap
     property string specularMap
     property string normalMap
     property real textureScale: 1.0
     property real opacity: 1.0

     parameters: [
         Parameter {
             name: "ambient"
             value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b)
         },
         Parameter {
             name: "diffuse"
             value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b)
         },
         Parameter {
             name: "specular"
             value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
         },
         Parameter {
             name: "shininess"
             value: root.shininess
         },
         Parameter {
             name: "diffuseTexture"
             value: Texture2D {
                 id: diffuseTexture
                 minificationFilter: Texture.LinearMipMapLinear
                 magnificationFilter: Texture.Linear
                 wrapMode {
                     x: WrapMode.Repeat
                     y: WrapMode.Repeat
                 }
                 generateMipMaps: true
                 maximumAnisotropy: 16.0
                 TextureImage {
                     id: diffuseTextureImage
                     source: diffuseMap
                 }
             }
         },
         Parameter {
             name: "specularTexture"
             value: Texture2D {
                 id: specularTexture
                 minificationFilter: Texture.LinearMipMapLinear
                 magnificationFilter: Texture.Linear
                 wrapMode {
                     x: WrapMode.Repeat
                     y: WrapMode.Repeat
                 }
                 generateMipMaps: true
                 maximumAnisotropy: 16.0
                 TextureImage {
                     id: specularTextureImage
                     // Get rid of runtime warnings. It's safe, as the texture just isn't used
                     source: specularMap !== "" ? specularMap
                                                : "qrc:/images/solarsystemscope/uranusmap.jpg"
                 }
             }
         },
         Parameter {
             name: "normalTexture"
             value: Texture2D {
                 id: normalTexture
                 minificationFilter: Texture.Linear
                 magnificationFilter: Texture.Linear
                 wrapMode {
                     x: WrapMode.Repeat
                     y: WrapMode.Repeat
                 }
                 maximumAnisotropy: 16.0
                 TextureImage {
                     id: normalTextureImage
                     // Get rid of runtime warnings. It's safe, as the texture just isn't used
                     source: normalMap !== "" ? normalMap
                                              : "qrc:/images/solarsystemscope/uranusmap.jpg"
                 }
             }
         },
         Parameter {
             name: "texCoordScale"
             value: textureScale
         },
         Parameter {
             name: "opacity"
             value: opacity
         }
     ]
 }