sprites.qml Example File

particles/imageparticle/content/sprites.qml
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 import QtQuick 2.0
 import QtQuick.Particles 2.0

 Rectangle {
     color: "lightsteelblue"
     width: 800
     height: 800
     id: root

     SpriteSequence {
         sprites: Sprite {
                 name: "bear"
                 source: "../../images/bear_tiles.png"
                 frameCount: 13
                 frameDuration: 120
             }
         width: 250
         height: 250
         x: 20
         anchors.bottom: parent.bottom
         anchors.bottomMargin: 20
         z:4
     }

     ParticleSystem { id: sys }

     ImageParticle {
         anchors.fill: parent
         id: particles
         system: sys
         sprites: [Sprite {
             name: "happy"
             source: "../../images/starfish_1.png"
             frameCount: 1
             frameDuration: 260
             to: {"happy": 1, "silly": 1, "angry": 1}
         }, Sprite {
             name: "angry"
             source: "../../images/starfish_0.png"
             frameCount: 1
             frameDuration: 260
             to: {"happy": 1, "silly": 1, "angry": 1}
         }, Sprite {
             name: "silly"
             source: "../../images/starfish_2.png"
             frameCount: 1
             frameDuration: 260
             to: {"happy": 1, "silly": 1, "noticedbear": 0}
         }, Sprite {
             name: "noticedbear"
             source: "../../images/starfish_3.png"
             frameCount: 1
             frameDuration: 2600
         }]
     }

     Emitter {
         system: sys
         emitRate: 2
         lifeSpan: 10000
         velocity: AngleDirection {angle: 90; magnitude: 60; angleVariation: 5}
         acceleration: PointDirection { y: 10 }
         size: 160
         sizeVariation: 40
         width: parent.width
         height: 100
     }

     SpriteGoal {
         system: sys
         width: root.width;
         height: root.height/2;
         y: root.height/2;
         goalState:"noticedbear"
     }
 }