Unity 8
Cursor.qml
1 /*
2  * Copyright (C) 2015-2016 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 import QtQuick 2.12
18 import Cursor 1.1
19 import Powerd 0.1
20 
21 MousePointer {
22  id: mousePointer
23 
24  CursorImageInfo {
25  id: imageInfo
26  themeName: mousePointer.themeName
27  cursorName: mousePointer.cursorName
28  cursorHeight: mousePointer.height
29  }
30 
31  Loader {
32  active: mousePointer.visible && imageInfo.frameCount > 1
33  sourceComponent: AnimatedSprite {
34  x: -imageInfo.hotspot.x
35  y: -imageInfo.hotspot.y
36  source: imageInfo.imageSource
37 
38  interpolate: false
39 
40  width: imageInfo.frameWidth
41  height: imageInfo.frameHeight
42 
43  frameCount: imageInfo.frameCount
44  frameDuration: imageInfo.frameDuration
45  frameWidth: imageInfo.frameWidth
46  frameHeight: imageInfo.frameHeight
47 
48  running: Powerd.status === Powerd.On
49  }
50  }
51 
52  Loader {
53  active: mousePointer.visible && imageInfo.frameCount === 1
54  sourceComponent: Image {
55  x: -imageInfo.hotspot.x
56  y: -imageInfo.hotspot.y
57  source: imageInfo.imageSource
58  width: sourceSize.width
59  height: sourceSize.height
60  }
61  }
62 }