Unity 8
TouchEventSequenceWrapper.cpp
1 /*
2  * Copyright 2013-2016 Canonical Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 #include "TouchEventSequenceWrapper.h"
18 #include <private/qquickanimatorcontroller_p.h>
19 #include <private/qquickwindow_p.h>
20 
21 TouchEventSequenceWrapper::TouchEventSequenceWrapper(QTest::QTouchEventSequence eventSequence, QQuickItem *item)
22  : QObject(0)
23  , m_eventSequence(eventSequence)
24  , m_item(item)
25 {
26 }
27 
28 void TouchEventSequenceWrapper::commit(bool processEvents)
29 {
30  // Item might be deleted as a consequence of this event sequence being handled
31  // So store its window beforehand
32  QQuickWindow *window = m_item->window();
33 
34  m_eventSequence.commit(processEvents);
35 
36  if (window) {
37  QQuickWindowPrivate *wp = QQuickWindowPrivate::get(window);
38  if (wp->delayedTouch) {
39  wp->deliverDelayedTouchEvent();
40 
41  // Touch events which constantly start animations (such as a behavior tracking
42  // the mouse point) need animations to start.
43  QQmlAnimationTimer *ut = QQmlAnimationTimer::instance();
44  if (ut && ut->hasStartAnimationPending())
45  ut->startAnimations();
46  }
47  }
48 }
49 
50 void TouchEventSequenceWrapper::move(int touchId, int x, int y)
51 {
52  m_eventSequence.move(touchId, QPoint(x, y));
53 }
54 
55 void TouchEventSequenceWrapper::press(int touchId, int x, int y)
56 {
57  m_eventSequence.press(touchId, QPoint(x, y));
58 }
59 
60 void TouchEventSequenceWrapper::release(int touchId, int x, int y)
61 {
62  m_eventSequence.release(touchId, QPoint(x, y));
63 }
64 
65 void TouchEventSequenceWrapper::stationary(int touchId)
66 {
67  m_eventSequence.stationary(touchId);
68 }